// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
// Licensed under the BSD license. See LICENSE.txt file in the project root for full license information.

#ifndef __ACTORY__H
#define __ACTORY__H

#include <maya/MPxCommand.h>
#include <maya/MArgList.h>


//PCF BEGIN
// Compile-time defines for debugging popups and logfiles
#define DEBUGMSGS (0)  // set to 0 to avoid debug popups
#define DEBUGFILE (0)  // set to 0 to suppress misc. log files being written from SceneIFC.cpp
#define DOLOGFILE (1)  // Log extra animation/skin info while writing a .PSA or .PSK file
#define DEBUGMEM  (0)  // Memory debugging

class MArgList;

class ActorY : public MPxCommand
{
public:
	ActorY() {};
	virtual MStatus	doIt ( const MArgList& );
	static void*	creator();
	static MSyntax newSyntax();
	MStatus UTExportMeshY( const MArgList& args );

};

//PCF END

#endif // __ACTORY__H
